💰 Blackjack Blog - Card Counting Stories - Blackjack Apprenticeship

Most Liked Casino Bonuses in the last 7 days 🎰

Filter:
Sort:
B6655644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

online blackjack blog. online blackjack guide blog.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments

B6655644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

New Zealand, Blog entry about my visit to the south island. in Panama, -Feb 28​; Chip Hustled in Panama, -Feb 23; World's Greatest Blackjack Player, -Jan 6.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments

B6655644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

Here's a snippet of my book "The 21st Century Card Counter: The Pros' Approach to Beating Today's Blackjack" published September , by Huntington.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments

B6655644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

The casino Blog contains casino games guides, interesting articles about land base and online casinos as well as Casino - Blackjack Betting Guide.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments

B6655644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

online blackjack blog. online blackjack guide blog.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments

B6655644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

Natural Blackjack Blog. Documenting my winnings, strategies, and stories when it comes to playing blackjack. Monday, March 28,


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments

💰

Software - MORE
B6655644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

The casino Blog contains casino games guides, interesting articles about land base and online casinos as well as Casino - Blackjack Betting Guide.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments

💰

Software - MORE
B6655644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

Blackjack | Online Blackjack | kartinki-besplanto.fun Blackjack Techniques Poker Strategies Poker Strategy Online.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments

💰

Software - MORE
B6655644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

This blog post is about the latter, especially as applied to the casino card-game of Blackjack. [There are also many similar games played both.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments

💰

Software - MORE
B6655644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

Reviews of books on blackjack from a casino insider. Wednesday, January Card Counting: The Definitive Blackjack Course by Daniel Dravot. › Daniel Dravot.


Enjoy!
Valid for casinos
Visits
Likes
Dislikes
Comments

That's what happens with sudden mid-season hiatuses, sometimes you just completely forget what episode you're on and you just tune in on a number that feels right. The final act of the base Diablo II game has you descend to hell to hunt down Diablo, having freed your angelic ally Tyrael and getting a bunch of artifacts over the past couple of acts that would prove instrumental in slaying Diablo once and for all until the next couple of games, that is. Look at this thing. Mea culpa. Ultimately, though It's not particularly exciting, the villains Rag Doll who loses all the creepy factor that made him so effective the first couple of times he shows up and Carver are very vanilla and none of the Mirrorverse plotlines really are all that interesting. They've got a neat model, but they don't really show up a whole ton in the actual game, so they're nowhere as memorable as any of the other enemies in Act III. The main conflict of the episode focuses on Joe, but at the same time it also makes Joe look particularly dumb. I'm not sure if this is now considered a racist trope or not, but they're apparently just tribal demons instead of, like, indigenous people or whatever. Again, I don't have a whole ton to say here, it's kind of an episode that's just there. Apparently they are pack hunters, and the manual notes that one will use their poisonous spit-balls to knock their prey into the maw of its brethren. So in the first two acts of Diablo II your hero vanquished the two Lesser Evils and gathered powerful artifacts to properly take out the Prime Evils, and now comes the time to head into hell itself to slay the Prime Evils. I think they're invulnerable if they submerge their heads? Sometimes, though, some of the more fanatical and zealous members end up being susceptible to corruption. In an ability inspired by their real-life counterparts, the giant mosquitoes will cause your hero to have a loss of stamina, and act more of an annoyance, making it hard for you to stay alive while other more dangerous creatures move in. Mephisto and Diablo are faced in the base game of Diablo II , while the expansion pack, Lord of Destruction , is a lengthier final act that has your hero fight against the final Prime Evil, Baal. Which are less tentacles and more like weird Loch Ness serpents, but you only ever see the heads of these creatures. I really do like this part of the game, too, it's pretty dang atmospheric. The asymmetry is a bit hard to see since you'll be running for your life when you first meet the six Council Members, all of which have different skills, but as you meet more and more of the Council Members, it's clear that they have been truly twisted by Mephisto's influence, and it's their corruption that causes the Order of the Zakarum to be twisted into a mockery of what it once was. There's a hostage situation with Cecile and ultimately after Barry and Joe narrowly make it out with Barry's nerfed speed, Joe decides to go into witness protection, infuriating Mirror Iris. I love the little beady eyes, and I love that its main attacking arm is just a huge log with spikes, while the other arm seems to be a regular hand. Oblivion Knight The Oblivion Knights are basically similar to Warcraft 's original Deah Knights, just a bunch of corpses in full knight armour that fight for a dark power. It's a neat sequence of Ralph and Sue sort of getting brief one-ups on each other before forming sort of a not-team-up. They're noted to be regular frogs that have been mutated, edxplaining the clearly non-froggy claws they have. Vilehand can heal his compatriots, and I've seen a lot of people note that this fight is actually harder than Mephisto himself. Finger Mage Thankfully, the rest of the enemies in hell aren't so mundane. As you travel through the rainforest and kill the many beasts and monsters, you start coming into these abandoned temple monasteries, inhabited with these poor Zakarum Zealots and Priests, which are just regular priests and paladins that have been twisted and corrupted by the demons' influence. You fight the first of them, Mephisto, at the end of Act III after fighting through the corrupted Zakarumite temple and find Mephisto with three of the Council Members hanging out with him. Okay, sure. I've always liked just how interesting the demon bosses in Diablo are. The Thorned Hulk is meant to be extremely hostile and not at all grandfatherly like Ents and Treants, and they're just this broad-shouldered, massive hulking beasts made entirely out of wood. Also, y'know, Rag Doll is after him, and he's sort of been retooled from a creepy bone-crackly contortionist into basically Evil Elongated Man with stretchy limbs. Maybe it's because I played a Necromancer in my main playthrough of Diablo II and the bosses' difficulties are different depending on your class' playstyle, it could be because Mephisto is fought in an area with a series of room where you can run around and sort of lead him away from his buddies, or maybe it's just because of good ol' game difficulty scaling, but Mephistso was never that hard to me. These 'Council Members' essentially serve as the Act's huge miniboss, and unlike the Zakarumites, they are clearly corrupted, with the left half of their body twisted with demonic features, having this huge Devimon-style arm. I honestly don't remember a whole ton about the Mephisto fight other than he's a lot easier than Duriel was. Speaking of just traditionally tropical animals is the giant mosquito. Unlike previous acts, Act IV is basically a long, gruelling fight of you just fighting through hordes without too many side-quests or flavourful bits like, say, the Flayer ziggurats in Act III or the many pyramids in Act II or the Countess' castle in Act I. Mephisto's pretty cool, and I think among the Prime Evils he might be my favourite from a visual perspective? As usual, the 'Frog Demon' Oh well. There's only like, two side-quests, too, I believe, compared to the half-dozen that litter the previous acts. Again, it's an 'okay, sure' situation and part of it sort of stems from knowing that none of these really ends up amounting to anything in the season. They fit the theme of a tropical rainforest, in any case, being huge, mutated frog-men that hock poisonous loogie balls at you. With said foggy tendrils lashing out like tendrils or wings or something? Pretty standard enemy, but in addition with the frogs and the return of the giant spiders, does help to give the rainforest a pretty neat theme. Again, they're just kind of there design-wise, but the buildup to them and the fact that you're facing a whole council with different spells taken from the various playable heroes' list of spells is always pretty cool. The fact that the Willowisp is so featureless, just a mass of foggy smoke that sort of takes form outside the outline of a stringy-haired ghost? I guess we'll talk about the Act III bosses, too. And being the original final level of the game, obviously it's going to have a lot of brand-new enemies. Again, none of these are necessary and it's unfortunate that it's all extra-clear because I accidentally skipped the episode. This is hands-down one of the cooler models in Diablo II , as far as non-boss enemies go. And there's a sense of tension there where it's just your hero and a select few allies that has set up a frontline camp in Pandemonium Fortress, Diablo's own home plane, to take the fight to him and kill the dude forever or at least until Diablo III. The Fetish Shaman, of course, are the most memorable part of them, being two Fetishes stacked on each other, holding a spear that's twice their height and the actual shaman having a fancy little headdress. Also, because his motivation is gone, he now wants to inflict pain and somehow this makes him subservient to Carver's directions to tell him to murder Joe? The manual notes that these Thorned Hulks are originally nature-based protectors of the land before they are twisted into servitors of the demons. The wyvern-esque Wraiths are pretty cool, but the Willowisp shows that the Diablo team can make a pretty cool humanoid ghost. As you can guess, Flamefinger and Icefist can cast fire and ice spells respectively, and I'm pretty sure Flamefinger can cast Fire Hydra. Sure, he's still got a mostly humanoid torso and a pair of tattered skeletal wings, and sure, those two devil-horns are huge. I dunno. Zakarum Zealot, Zakarum Priest The order of the Zakarum is, I believe, the same order that the Paladin player character in Diablo II belongs to, and it is another huge organization against evil that has fallen when the Prime Evils arrived onto Sanctuary. Which is In the giant mosquito's case, it's a big abdomen that glows red. Nothing noteworthy about any of these. Mephisto, though, is a very interesting take on the humanoid demon design. Tentacle Beast A lot of the map layout in Act III involves you navigating the ways around the massive rivers that dot the rainforest, and out of these rivers can pop out these Tentacle Beasts! Being set in, y'know, hell, we're leaving behind a lot of the more mundane, nature-inspired enemies in the previous acts and instead have demons all the time, full time. They're noted to be undead created from the jungle swamp vapors, seeking out the energy in living beings Another pretty cool thing about them is that they're almost invisible until they appear, and then they just launch lightning bolts at you while they drain your life and mana. The manual also backs this up, noting that they are poisonous reptiles. Act 3: The Infernal Gate. That's what the species is called? I don't really remember these guys. That's kinda neat. The manual emphasizes the backstory of the Zakarum order, too, noting how they were founded by an Archangel, how they are all taught to resist evil and embrace the holy Light, and how the religion is all nice and good and accepted by many of the people in the land, and how the zealots were an order created specifically to hunt down demons and stuff. And having a unique model for this 'miniboss' enemy is actually a neat feature that I wished they had done more in the other acts. You got to have your Ent expies in any self-respecting jungle RPG setting, and it's always interesting to see just what sort of plant-based monstrosities these RPG games can come up with. And, hell, having a mostly skeletal body isn't even anything groundbreaking as far as demon bosses go, particularly in this franchise Some art even depict those things as less wings and more whip-tentacles. The Fetish Shaman are the spellcasters of the group, and being demon sorcerers, they are able to raise the dead. And in light of this length of the season focusing on how the Flash isn't super-fast and can barely do bursts of speed without clutching his chest in pain, it's particularly stupid for Joe to just intently march into Carver's building goading incriminating evidence and also showing it off immediately to him so he can activate his handy-dandy EMP gimmick. Whether they were brainwashed or just zealots, the Zakarum order are protecting a central temple that is guarded by a group of Council Members, which, in turn, guard a portal to Mephisto's lair. And then come Diablo II , and the order itself was corrupted in one fell swoop. The actual names of the beings you meet in the game are "Doom Caster", "Storm Caster" and "Strangler", none of which is as creepy-sounding as Finger Mage. By the time your character meets them they are all either corrupted, or are so fanatical in their zeal to root out anyone that has demonic corruption that they'll be out for your blood -- because, hey, you've spent the past couple of weeks murdering demons, right? Perhaps the big reveal that I wasn't quite super-clear on before watching this episode is that Carver and Eva sort of Carver's basically set up as a complete douchebag throughout the episode, attempting to get Joe assassinated via the creepy Rag Doll, being a smug smarmy ass and at the end of the episode reveal that he's aware of Eva existing in the mirror instead of just giving up his search and actually be misunderstood. It sure is a design, and the first time I saw this I wasn't really sure what to make of it.{/INSERTKEYS}{/PARAGRAPH} Not much to say here, it's a frog. They basically take the place of the Skeletons and other lesser undead in previous acts, there are sword-swinging and spell-slinging variants, and I think the mage variants are able to use necromancer skills. Act 3 takes place in the deep, dark Kehjistan rainforest of Kurast, filled with many, many different tropical beasts and demons, but most of all the armies of tiny, humanoid tribal Fetishes that have taken up residence in a large portion of the rainforest. One of the cooler enemies. Throw in the fact that they made him as gangly as possible to contrast to the beefier Diablo, from the arms to the fingers to the wings to the horns. {PARAGRAPH}{INSERTKEYS}Okay, so I kind of fucked up! Ralph and Cisco get a brief bit of B-plot tracking down Sue Dibny, which is a lot of fun and apparently Sue's got some super-awesome Batwoman face-masks because she impersonates January Galore from that inexplicable James Bond parody episode earlier in the series in order to investigate Black Hole. Unlike, say, the Fallen, who just revive their dead immediately, the Fetish Shaman can only revive them as Bone Fetishes, which are unstable and will explode when destroyed. The Frog Demons are pretty neat, I've always loved poison arrow frogs in real life with all their fancy colouration, and the red-and-black default colour for the Frog Demon is a pretty neat, striking one. I don't really care for them as enemies, finding them kind of boring, but the backstory and the implication that you're just killing a bunch of poor souls who think they're protecting their temple when, in fact, they're protecting the demons, is pretty neat even if the game doesn't dwell on it at all. I've always liked it a bit better when the design for 'ultimate evils' aren't just basic humanoid dudes, but at some point if you go too abstarct you fall into the audience going "well, that's more Cthulhu than Satan, huh.